We remake this game, not only once, twice, but also three times now. However, I do not feel regret for using these times to test things out. Actually, every single version of failure teaches me a lesson in some way.
In the first make, the focus is on the visual perspective and it looks stunning. But the game feels empty, thus, we revisited on the game design after some discussions. In the second remake, we tested out an all new mechanics puzzle which later turns not feeling intuitive. Those are the stages where I feel very meaningful.