Final Cut Pro Graph
โ€‚ โ€‚ โ€‚ โ€‚
โ€‚ โ€‚ โ€‚
Final Cut Pro 01/99
โ€‚ โ€‚ โ€‚ โ€‚
โ€‚ โ€‚ โ€‚
Deep Sea Gameplay Trailer
โ€‚ โ€‚ โ€‚ โ€‚
โ€‚ โ€‚ โ€‚
eGPU Supports Final Cut Pro X on macOS Mojave: BruceX Test with Internal and External Display
โ€‚ โ€‚ โ€‚ โ€‚
โ€‚ โ€‚ โ€‚
Final Cut Pro Graph
โ€‚ โ€‚ โ€‚ โ€‚
โ€‚ โ€‚ โ€‚
Final Cut Pro Graph

Series start here.

Final Cut Pro 01/99
โ€‚ โ€‚ โ€‚ โ€‚
โ€‚ โ€‚ โ€‚
Final Cut Pro 01/99

The software interface without importing any file. 

Deep Sea Gameplay Trailer
โ€‚ โ€‚ โ€‚ โ€‚
โ€‚ โ€‚ โ€‚
Deep Sea Gameplay Trailer

https://www.youtube.com/watch?v=Pp0juG4c3-4&t=16s

Game trailer, is supposed to be fun and engaging. That is whatโ€™ in my mind when editing this trailer. It should not be a boring begin to end gameplay recording, but rather, it should be the essence. What do you want to convey to your audience? I asked this question to myself.

eGPU Supports Final Cut Pro X on macOS Mojave: BruceX Test with Internal and External Display
โ€‚ โ€‚ โ€‚ โ€‚
โ€‚ โ€‚ โ€‚
eGPU Supports Final Cut Pro X on macOS Mojave: BruceX Test with Internal and External Display

https://www.youtube.com/watch?v=YALD_9SaB68

I made 3 videos about eGPU on MacBook Pro. And this is one of them.